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Post #4: Discussing Your Game Design Experience

A major change in this semester will be that, while I want you to try to actually make the game you plan in the third blog post a reality (and in a normal version of this class, we’d work toward that, specifically), the lack of in-class time to help you troubleshoot presents a notable challenge. 

With this in mind, I’d like you to spend some time trying to actually make your game happen this semester— I only ever expected a VERY basic prototype in the first place, but I’m alleviating that concern, given everything going on.

In this post, I’d like you to either link to your early prototype, or explain how the process of getting it to work went—so, if you can’t make a prototype, what did you try, and why/how did it fail you?

This can essentially be a mini dev diary, where you detail progress (or the lack thereof) with your idea.

Depending on how the process goes, feel free to make this into multiple entries—I’d love to see you writing periodically about how your game design experience is going!

REMINDER: having a functioning prototype will be considered “extra credit” for our purposes, since it’s incredibly hard to provide support for this sort of work from a distance (though, I’m happy to help anyone who wants to make that happen!).

As an additional reminder, when assessing your work on this post, I'll be considering the following questions:
  • Does this post contain at least 300-500 words?
  • Does this post respond to all questions/elements of the prompt?
  • Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?

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