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Post #3: Planning Out a Game Design

For this post, I’d like you to apply Schell’s Elemental Tetrad. So, like I’d asked you to do for Project 3, I want you to elaborate on how you would like to design a computer game of your choosing. Naturally, I want you to include the following:
  • What is your theme?
  • What aesthetics make sense for that theme?
  • What mechanics make sense for that theme?
  • What narrative makes sense for that theme?
  • What technology do you think could help you accomplish the goals outlined above?
As a reminder, when assessing your work on this post, I'll be considering the following questions:
  • Does this post contain at least 300-500 words?
  • Does this post respond to all questions/elements of the prompt?
  • Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?

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