Project 2 asked you to complete an analysis of a game of your choosing, and discuss how procedural rhetoric functioned in it. In this post, I’d mainly like you to focus on laying out the basics of our work in Project 2— analyzing how a game of your choosing uses processes to make an argument or express something. For this post, I’d like you to take one of 2 paths:
- First, if you already wrote this in the style of a traditional research project? Simply paste your work into a blog post—no additional work required.
- If you haven’t gotten too far on it, then I’d like to encourage you to write this in a more informal blog-style analysis. Think of the analytical/experience-driven work you might see on sites like Kotaku or Polygon. No MLA formatting and “proper” citations required, but feel free to hyperlink to things as it makes sense to do so.
- Does this post contain at least 300-500 words?
- Does this post respond to all questions/elements of the prompt?
- Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?
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