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Post #2: Analyzing Procedural Rhetoric

Project 2 asked you to complete an analysis of a game of your choosing, and discuss how procedural rhetoric functioned in it. In this post, I’d mainly like you to focus on laying out the basics of our work in Project 2— analyzing how a game of your choosing uses processes to make an argument or express something. For this post, I’d like you to take one of 2 paths:
  • First, if you already wrote this in the style of a traditional research project? Simply paste your work into a blog post—no additional work required.
  • If you haven’t gotten too far on it, then I’d like to encourage you to write this in a more informal blog-style analysis. Think of the analytical/experience-driven work you might see on sites like Kotaku or Polygon. No MLA formatting and “proper” citations required, but feel free to hyperlink to things as it makes sense to do so.
As a reminder, when assessing your work on this post, I'll be considering the following questions:
  • Does this post contain at least 300-500 words?
  • Does this post respond to all questions/elements of the prompt?
  • Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?

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Post # 1: Shifts in Our Understanding of Computer Games

After our readings from Bogost and Schell this semester, how has your understanding of computer games shifted?  Write a blog post that reflects on your own experience with games before this course, and how things like procedural rhetoric and the Elemental Tetrad have shifted that (if at all).  Feel free to bring in, discuss, and analyze any specific examples from the texts and/or the games we’ve played to emphasize this. As a reminder, when assessing your work on this post, I'll be considering the following questions: Does this post contain at least 300-500 words? Does this post respond to all questions/elements of the prompt? Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?

Post #5: End of Semester Reflection

Finally, I’d like you to create a post that serves as a sort of reflection on this whole process, and brings everything we’ve been discussing together. So, I’d love to see answers to the following questions: After everything we’ve done this semester, how has your understanding of rhetoric been established and/or shifted? What have you learned from/about making digital texts? Put simply, how do you see the differences between written and digital expression/arguments? What have you learned about games and game design throughout this whole process—playing games, analyzing them, and attempting to design and/or make your own? As a reminder, when assessing your work on this post, I'll be considering the following questions: Does this post contain at least 300-500 words? Does this post respond to all questions/elements of the prompt? Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?

Post #3: Planning Out a Game Design

For this post, I’d like you to apply Schell’s Elemental Tetrad. So, like I’d asked you to do for Project 3, I want you to elaborate on how you would like to design a computer game of your choosing. Naturally, I want you to include the following: What is your theme? What aesthetics make sense for that theme? What mechanics make sense for that theme? What narrative makes sense for that theme? What technology do you think could help you accomplish the goals outlined above? As a reminder, when assessing your work on this post, I'll be considering the following questions: Does this post contain at least 300-500 words? Does this post respond to all questions/elements of the prompt? Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?