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*BONUS POST* Project 1 Revisited/Revisions

If you didn’t complete project 1 or were considering revising it, this post is for you! Here’s what I’d like you to do:

Just like I asked you to do for Project 1, I’d like you to write a post that explains how you define rhetoric. That’s really it— a shorter, blog-style post that breaks down your understanding of rhetoric based on what we’ve discussed this semester.

If you’re somehow worried about your posts above, or end up skipping one for whatever reason, write a response to this post and I’ll consider it “extra credit.”

Again, I’m positive nobody will need it, but nonetheless, I wanted to make sure I provide an option for folks who may have already been a bit behind to catch up.

If you didn’t complete Project 1, and you complete all 6 posts, your average assessment for the blog posts will apply to Projects 1-4.

If you planned to revise Project 1, responding to this post (with a note about that) will allow you to replace your Project 1 assessment with your assessment for this post.

This should be an easy chance to get a 50 or 100 on Project 1, depending on what you already submitted, what your assessment was, or what you still need to do.


As a reminder, when assessing your work on this post, I'll be considering the following questions:
  • Does this post contain at least 300-500 words?
  • Does this post respond to all questions/elements of the prompt?
  • Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?

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Post # 1: Shifts in Our Understanding of Computer Games

After our readings from Bogost and Schell this semester, how has your understanding of computer games shifted?  Write a blog post that reflects on your own experience with games before this course, and how things like procedural rhetoric and the Elemental Tetrad have shifted that (if at all).  Feel free to bring in, discuss, and analyze any specific examples from the texts and/or the games we’ve played to emphasize this. As a reminder, when assessing your work on this post, I'll be considering the following questions: Does this post contain at least 300-500 words? Does this post respond to all questions/elements of the prompt? Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?

Post #5: End of Semester Reflection

Finally, I’d like you to create a post that serves as a sort of reflection on this whole process, and brings everything we’ve been discussing together. So, I’d love to see answers to the following questions: After everything we’ve done this semester, how has your understanding of rhetoric been established and/or shifted? What have you learned from/about making digital texts? Put simply, how do you see the differences between written and digital expression/arguments? What have you learned about games and game design throughout this whole process—playing games, analyzing them, and attempting to design and/or make your own? As a reminder, when assessing your work on this post, I'll be considering the following questions: Does this post contain at least 300-500 words? Does this post respond to all questions/elements of the prompt? Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?

Post #3: Planning Out a Game Design

For this post, I’d like you to apply Schell’s Elemental Tetrad. So, like I’d asked you to do for Project 3, I want you to elaborate on how you would like to design a computer game of your choosing. Naturally, I want you to include the following: What is your theme? What aesthetics make sense for that theme? What mechanics make sense for that theme? What narrative makes sense for that theme? What technology do you think could help you accomplish the goals outlined above? As a reminder, when assessing your work on this post, I'll be considering the following questions: Does this post contain at least 300-500 words? Does this post respond to all questions/elements of the prompt? Does this post bring in examples (from the writer’s own experiences, outside sources, and/or games)?